A study in light, depth, and repetition, this scene was built in Cinema4D with a focus on modular architecture and layered composition. Materials were kept restrained—cold, desaturated concrete with subtle roughness variation to catch Octane’s moody, directional lighting. The atmosphere is driven by volumetric fog and controlled light falloff, shaping depth and isolating a single warm window as a focal contrast. Rendered in Octane, the piece leans on physically accurate lighting and minimalism to let scale, silence, and structure carry the weight.
Year:November 26, 2020Production:Personal projectDuties:Art direction & Motion Design, Sound Design