What began as a quiet experiment—just a bust study of Eminem (Marshall Mathers), mutated slowly into something heavier: A hyper-realistic digital double inspired by his appearance during his Rock & Roll Hall of Fame induction performance. The project began as a modest exercise: a simple portrait bust study intended to explore likeness sculpting and realistic skin shading. But as the process unfolded—through experimentation, iteration, and an evolving creative vision—the project grew into a fully realized full-body digital recreation, capturing the attitude, wardrobe, and stage presence of the historic performance. Every component, every asset was handcrafted from scratch. The entire character was constructed using carefully curated reference photography, dissecting anatomy, facial structure and skin detail to clothing folds, accessories, and silhouette. In an industry increasingly driven by scanning pipelines and automated capture, this project intentionally embraced a fully manual character creation process. Skin pore distribution to fabric folds—was sculpted, textured, and shaded from scratch. The result is not simply a likeness study but an exploration of traditional digital craftsmanship applied to modern character realism.
Year:April 7, 2026Production:Personal projectDuties:Digital Double,, Character Design, Art Direction,
Working with Light
Diving into the process
Credits:
John Katehis: Art direction, Grooming, Texturing, Lookdev, Rendering & Lighting, Accessories modeling
Alex Mendonza: Likeness Sculpting, Clothing & anatomical form refinement