Source Memory

“Source Memory” is a high-impact album art and motion design project, created for renowned producer Basil O’Glue. Under my art direction and motion design this project encapsulates a fusion of sleek HUD elements and glitch aesthetics, resulting in an atmospheric, futuristic experience. Crafted with a minimalist approach, the project utilizes complex line work, geometric shapes, and holographic forms to create a visual that aligns with the intricate, immersive nature of Basil O’Glue’s soundscape. Source Memory dives into the intersection between memory and technology, exploring how personal recollections might look if visualized through the lens of data and interface design.





Year:June 30, 2020Production:Basil O’GlueDuties:Art direction, 3D & Motion Design, Graphic Design

Source and Memory, this thematic duality—precision versus fluidity, synthetic versus organic—defines the Source Memory visual experience. Each track receives its own individual representation within this overarching aesthetic, creating a series of visual “memories” that evolve as the listener progresses through the album. The result is an immersive, layered journey, with each track serving as a unique, yet interconnected, chapter in a broader narrative about memory, technology, and the subconscious.


The Art Approach


Concept

The album’s visual language draws on modern minimalism, infused with cybernetic and organic elements. Each track’s visual representation has been meticulously crafted to create a unique green-toned, earth-inspired color scheme, striking a balance between technological precision and natural forms. This aesthetic approach aligns with the album’s theme, blending human memory’s ethereal, organic essence with the structured, data-driven look of a HUD (Heads-Up Display). the addition of glitches and organic design elements suggests the imperfection and fluidity of human memory, creating a visually compelling contrast.

Design & Animation

The artwork employs intricate, glitch-inspired animations that bring an engaging sense of movement, complementing the auditory journey of the album. A mix of bright glows, green-saturated tones, and earth-colored accents is incorporated, with each track introducing new shapes and design nuances that echo its distinctive sound profile. Motion sizzles feature layered HUD displays, glitch overlays, and geometric holograms that evolve in sync with each track’s mood and tempo, creating a seamless audiovisual experience.

HUD & Glitch Aesthetics:


Each track is introduced through a mix of precision HUD lines, with a purposeful disruption of glitches to create a sense of controlled chaos. Glitch effects add an element of unpredictability, echoing the imperfections and distortions in memory. These glitches are carefully timed, introducing visual interest without overwhelming the design.

Geometric Shapes & Holograms:


Using futuristic geometry, the visuals evoke a high-tech yet balanced feel, exploring the synergy between synthetic and organic. Subtle holograms provide a sense of depth and dynamism, appearing as if projected from a digital interface. These holograms move and shift slightly, creating the impression of a living, breathing entity.

Green-Toned & Earthy Palette:


Saturated green hues with earthy accents add depth to each piece, echoing the grounded yet exploratory nature of Basil O'Glue's music. Each track’s visual has a slightly varied hue or intensity within the palette, giving each one its own personality while maintaining a cohesive visual language.

"Source Memory" stands as a testament to modern digital art, bridging the gap between sonic auditory and visual realms through meticulous design and dynamic motion.

Credits:
Created & Directed by: John Katehis
Music Production: Basil O’ Glue
Music Label: JOOF

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